We’ve had our elevator connected to the chassis for a couple of days now, but it wasn’t fully rigged up, so we weren’t able to test it properly. Today though, we finally (partially) rigged it, and for giggles, we even slapped on an actual motor to drive it!
We’re still chugging away at getting the prototype climber built. Initial testing showed promise, but the geometry needs to be tweaked a little. The elevator and intake team has also finished mounting the elevator on our test chassis and will be installing the intake in the coming days. Once that’s done and tested, we’re going to prep material for manufacture. This year, we’re going to be a little more organized and prepare a “cut-list” of pieces so that multiple people can work on fabrication.
This season, we’ve been dedicating a lot more time to prototyping and CAD-ing different mechanisms, and making said prototypes out of wood/PVC pipe. This has given us a tremendous improvement in figuring out critical dimensions, and a way to visualize how stuff fits together. We’ve spent the last 2 weeks refining different methods for grabbing and controlling the game pieces, and are pretty close to having a final design done!
Majority of the time on day 2 was spent on measuring, cutting and assembling field elements. We’ve definitely gotten a lot quicker at measuring and cutting out the different pieces (the addition of a wicked table saw helped too).
The team attended kickoff at Long Island University in Brooklyn, a quick 10 minute walk from the school. Once kickoff was over, the brainstorming began. This year’s game seems really simple on the surface, but could be open to some incredibly strategic plays. We’ll see what our collective brains can come up with!